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< [Game Art Design] 2.3ds MAX Basic Modeling: High-Polygon Modeling
1.1 Mechanical Parts Mid-Poly Modeling – Blocking.mp4+ 1.2 Mechanical Parts Modeling – Edge Loop Control, Smoothing, and Optimization.mp4+ 2.1 Concept Art Analysis – Token Mid-Poly Modeling.mp4+ 2.2 Token Modeling – Edge Loop Control, Smoothing, and Optimization.mp4+ 3.1 Concept Art Analysis – Small House Beam Mid-Poly Modeling.mp4+ 3.2 Wall and Window Mid-Poly Modeling.mp4+ 3.3 Pillar and Base Mid-Poly Modeling.mp4+ 3.4 Roof Tiles and Eaves Mid-Poly Modeling.mp4+ 3.5 Small House Decoration Mid-Poly Modeling.mp4+

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3.6 Small House Modeling – Edge Loop Control and High-Polygon Modeling.mp4+

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