[Game Art Design] 1.3ds MAX Basic Modeling: Low-Polygon Modeling
#ICT# #IOT#

Lesson Code: TCEN2025H030

Clicks:
Academic Hours
1.80hours
Publish Date
Nov 2025

Lecturer

1. Lecturer LI RuijingSichuan Vocational College of Cultural Industries

2. Lecturer ZHAN YingSichuan Vocational College of Cultural Industries

3. Lecturer TANG ShunSichuan Vocational College of Cultural Industries

General Introduction
This course is a core compulsory course for the Game Art Design major. The course adopts a project-based teaching approach, introducing the principles of game prop and environment modeling
as well as production techniques for different projects in a progressive manner. It aims to cultivate trainees’ core competencies in 3D modeling and lay a solid foundation for their professional learning and development.

This Course is for
1. Helping trainees master the modeling workflow in 3ds MAX, various modeling techniques, and methods of creative thinking.
2. Enabling trainees to independently create and edit different types of models, analyze and solve modeling-related problems, and effectively transform creative ideas into tangible results.
3. Guiding trainees to develop the philosophy of “mastering artistry through technique,” cultivating craftsmanship that integrates aesthetics with technical skill, and enhancing their overall professional quality.

Learning Materials

1. Corresponding PPT
2. Online Course Video
3. Simulation Question Banks

Recognized By

Benefits of Learning

1. Being proficient in the core modeling techniques of 3ds MAX and being able to independently complete model creation, editing, and problem-solving tasks.
2. Capable of strong spatial modeling and aesthetic judgment, with the ability to effectively translate creative concepts into 3D models.
3. Capable of Demonstrating a rigorous, detail-oriented, and analytical attitude consistent with the spirit of craftsmanship, while maintaining a commitment to continuous learning and teamwork.

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