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< [Game Art Design] 1.3ds MAX Basic Modeling: Low-Polygon Modeling
1.1 Analyze the Concept Art and Create the Base Form Using Splines.mp4
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1.2 Construct the Token Model Structure Using Editable Polygons.mp4
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1.3 Create the Rope Model for the Token.mp4
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2.1 Analyze the Concept Art and Block Out the Cottage Low-Poly Model.mp4
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2.2 Create the Windmill Blade Model.mp4
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2.3 Create the Roof Model.mp4
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2.4 Create the Window Model.mp4
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2.5 Create Cottage Details and Optimize the Model.mp4
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